The City of Cauldron
Over 700 years ago, a great wizard named Surabar Spellmason and a small host moved south from Sasserine on the pretense of founding his own city. He founded the town of Redgorge in the shadow of a great volcano.
Unbeknownst to Spellmason, demonic denizens had occupied the area to the west of Redgorge, and they had centered an area which is now known as “The Demonskar.” The Demonskar is a desolate crater of inexplicable enormity that is still today crawling with the denizens of the Abyss. No one knows how such a terrible pock on the material plane could have come to existence but some believe that it must have been the result of some catastrophic inter-planer disaster that occurred during a history that’s been long forgotten.
Surabar Spellmason constructed huge walls, known as “The Basalt Bastions” around the western side of the village of Redgorge. He began a long war to rid the demons from the material plane. The demons however were strong and numerous and had been organized by a particularly ruthless demon named Nabthatoron. The demon general and his army cut a hellish swath of destruction across the western lands and was soon closing in on the village of Redgorge itself. All seemed lost to the mortals until one morning a celestial angel named Nidrama appeared to Surabar and granted him a heavenly quarterstaff named Alakast. Spellmason cut off Nabthatoron and his army who were marching to complete the destruction of the mortal settlement. In the middle of jungle, Spellmason wielded Alakast, a bane against evil, and fought the demon general one on one. The battle was long and bloody but with the power of the heavens on his side, Spellmason was able to drive Nabthatoron back, who fled with his demoralized army and returned to the Demonskar. Though the demons were never completely destroyed, they never fully recovered from the great wizard’s onslaught.
Soon after, Surabar determined that the volcano was extinct, and that it’s caldera would make an excellent natural defense should the demons rally and set their eyes on the mortal world again. Many of Redgorge’s inhabitants relocated to this new settlement and the City of Cauldron was founded by it’s original five founding families: The Spellmasons, the Tercivals, the Navalants, the Taskerhills, and the Splintershields.
Over the years, people flocked to the city when rich diamond and obsidian veins were discovered in the hillsides around the area. The discovery of many underground caverns below the city also drew the attention of dwarves and gnomes from far and wide.
The city boomed and prospered for centuries to come.
Winter Floods & The Flood Festival
After a particularly wet winter several decades ago, when the central lake’s waters reached Ash Avenue and completely submerged many of the lower buildings, the town’s leaders decided to do something about the recurring problem. Representatives of the church of Sarenrae, Wee Jas, and Kord got together under the urging of the then-high-priestess of the Church of St. Cuthbert, pooled their resources, and created several Wands of Control Water to combat the next flood season. That winter, clerics from these four temples patrolled the lower streets of Cauldron and fought back the flood using the wands. The citizens were grateful for the aid, and assisted with sandbagging and shoring of the buildings where they could; even with the magic wands, the flood waters could still do significant damage.
So successful were these measures that, after that flood season, the city erupted into a massive festival. In the years to follow, this grew into a tradition, The Flood Festival, beginning each new year after the first major downpour. Each year, the clerics of the city created wands of water control to fight the floods, and each year the floods were controlled. For a few years, the clerics even dabbled with scrolls of control weather, but this option was abandoned before long because too many mishaps cropped up when lower-level clerics miscast these powerful spells.
Over the past decade, the winters have been fairly mild, and it is doubtful that the lake would have flooded even if it’s waters weren’t controlled by magic. As the apparent need for protection faded, so did the city’s memories of the floods of decades past, and the need for the wands of water control slipped.
As told to you by Archbishop Shebeleth, over the years other churches in Cauldron slowly dropped from the wand crafting program. The church of Kord had always balked at the cost of building the wands and turned it’s focus to the Flood Festival itself, organizing numerous sporting events to entertain the city. The church of Wee Jas would rather spend it’s efforts creating “more constructive magic items,” and they too have dropped from the program. Even the Church of Sarenrae , although still supportive of the program, lacks the power and resources necessary to contribute due to their waning of influence in the city. This left the Church of St. Cuthbert solely responsible for protecting the city from devestating winter floods.